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All that, combined with the post effects, makes pixel testing this game rather tricky, but the final numbers are impressive.
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The basics are this: both Microsoft consoles use temporal anti-aliasing and a form of dynamic resolution scaling - just like the PS4 and PS4 Pro releases. It's also a demanding title (on PC at least), so we were eager to see just how far Xbox One X can take the experience, and how both Microsoft's console flagship and its base model can handle the game.
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Hellblade is a sensational showcase not just for Ninja Theory's talents, but also the underlying Unreal Engine 4 technology. Tricks like chromatic aberration and film grain are present, but there's also tone-mapping that changes the mood entirely as you move from one area to the next. Each angle of Ninja Theory's haunting world is picturesque, and even if assets are subtly reused between areas, the post-process pipeline helps disguise it well. The ordering of priorities is evident everywhere you look.
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Hellblade's art design was given a priority - environments being built first to the artist's vision, and where gameplay systems followed. If Senua is the leading role, the Norse-inspired environment plays a great supporting part. The combined result is eerily realistic - even if Senua's eyes do veer towards the uncanny valley in some close-ups, this approach still feels authentic enough to tell the grounded story Ninja Theory is gunning for. It's scanned in to make realistic, physically-based lighting possible within the engine, interplaying with the light shafts and bonfires across the world. Even clothing is based on real-life materials for fur and leather.
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Meanwhile a process of photogrammetry is used to map every wrinkle, pore and streak of cracked paint across her skin. Physics-based elements dangle from her body rig - from the accessories to a mass of dreadlocked hair - all reacting to the original motion capture or player input. Indeed Senua's design is clearly a labour of love for the studio. It's one half of the process to bringing Senua to life, the other being the high level of detail applied to her character model. Each grimace and cry of the lead actress is keyed in - synchronised with her body movements - using a camera as a reference point. It quite literally screams at you from the start, though adds a crucial element of humanity to the script. With titles likes Heavenly Sword and Enslaved on the studio's CV, it's no surprise that motion capture plays a big part in Hellblade's storytelling. It's also a highly accomplished tech showcase across all platforms. It certainly impressed on PS4 and PC when it debuted in late 2017, and with the recently released Xbox One X version, we have the best console version of the game bar none. Miraculously, a core team of 14 people at Ninja Theory created something greater than the sum of its parts - marrying beautiful art direction with Unreal Engine 4's cutting-edge feature-set. Built on a relatively low budget compared to the triple-A heavyweights, Hellblade: Senua's Sacrifice still impresses as one of the generation's most striking games.